Post by lordroel on Feb 9, 2022 20:02:53 GMT
The ISOT thread
This ISOT thread, with ISOT being the acronym for “in the Sea of Time”, a reference to S. M. Stirling's seminal 1998 novel Island in the Sea of Time. ISOTs is a common ASB scenario is to be used for ISOTs that are to small to have thier own thread.
The Definition of a ISOT
Essentially, an ISOT involves taking a large area of land, say an island or a country, and sending it back or forward in time to another era. This usually also results in the land from that time being sent back to 'now' to replace that country, but this is not necessarily part of the definition.
For example, a scenario with the premise of “2006 Germany ISOTed to 1942” would mean that the territory of 2006 Germany replaces that of 1942 Germany. This would serve as a set up for a story, where the ISOTed 2006 Germany and the rest of the 1942-Earth have to react to this strange event and to each other's presence. Coping with the ensuing culture shock and various differences would also be a major issue, especially early on in the story. Incidentally, this kind of “coping with the aftermath of an ISOT” is a very common theme (or trope) in works that use it.
ISOT events are commonly associated with Alien Space Bats.
Types of ISOT scenarios
Similarly to other ASB scenarios, ISOTs have gradually developed into something of a mini-genre, big enough to even have subgenres of its own. Here are some of the popular and common types (or subgenres) of ISOTs:
1. ISOTing small pieces of territory, usually from a more technologically advanced era to a less advanced era, or to a noticably alternate timeline or fictional world.
2. ISOTing entire sovereign countries (or other self-governing areas), either individually or in groups, to a different historical era (commonly also from the future to the past), or a different timeline, or a fictional world.
3. ISOTing a group of people, either purely civilians or military personnel or even both, to a different historical era, different timeline, or a fictional world, usually with enough equipment for basic survival and getting by in the early days after the ISOT
4. ISOTing individual items (tools, machinery, plans and blueprints, textbooks, powerful artefacts, etc.) rather than people from one era to another era, or to different timeline or fictional world.
5. personal ISOTs, where only a single person is ISOTed to a different era, or a different timeline or fictional world, instead of a whole group of people (usually, the individual gets ISOTed with minimum possessions)
6. The 'self-insert' (SI), where a mundane person or some historical personality wakes up in the body and mind of a (different) historical personality from another period, or a fictional character from a fictional setting.
This ISOT thread, with ISOT being the acronym for “in the Sea of Time”, a reference to S. M. Stirling's seminal 1998 novel Island in the Sea of Time. ISOTs is a common ASB scenario is to be used for ISOTs that are to small to have thier own thread.
The Definition of a ISOT
Essentially, an ISOT involves taking a large area of land, say an island or a country, and sending it back or forward in time to another era. This usually also results in the land from that time being sent back to 'now' to replace that country, but this is not necessarily part of the definition.
For example, a scenario with the premise of “2006 Germany ISOTed to 1942” would mean that the territory of 2006 Germany replaces that of 1942 Germany. This would serve as a set up for a story, where the ISOTed 2006 Germany and the rest of the 1942-Earth have to react to this strange event and to each other's presence. Coping with the ensuing culture shock and various differences would also be a major issue, especially early on in the story. Incidentally, this kind of “coping with the aftermath of an ISOT” is a very common theme (or trope) in works that use it.
ISOT events are commonly associated with Alien Space Bats.
Types of ISOT scenarios
Similarly to other ASB scenarios, ISOTs have gradually developed into something of a mini-genre, big enough to even have subgenres of its own. Here are some of the popular and common types (or subgenres) of ISOTs:
1. ISOTing small pieces of territory, usually from a more technologically advanced era to a less advanced era, or to a noticably alternate timeline or fictional world.
2. ISOTing entire sovereign countries (or other self-governing areas), either individually or in groups, to a different historical era (commonly also from the future to the past), or a different timeline, or a fictional world.
3. ISOTing a group of people, either purely civilians or military personnel or even both, to a different historical era, different timeline, or a fictional world, usually with enough equipment for basic survival and getting by in the early days after the ISOT
4. ISOTing individual items (tools, machinery, plans and blueprints, textbooks, powerful artefacts, etc.) rather than people from one era to another era, or to different timeline or fictional world.
5. personal ISOTs, where only a single person is ISOTed to a different era, or a different timeline or fictional world, instead of a whole group of people (usually, the individual gets ISOTed with minimum possessions)
6. The 'self-insert' (SI), where a mundane person or some historical personality wakes up in the body and mind of a (different) historical personality from another period, or a fictional character from a fictional setting.