Post by mrsticka on Nov 14, 2023 8:44:40 GMT
Before I start, I just want to say that Super Mario Bros. 3 is one of my favorite games. I'm a huge fan of the Mario game series. So is my older brother.
So what if SMB3 was like this:
-When you select a world, a blue window appears onscreen indicating the world selected and under it is Mario or Luigi's head with an X and the number of lives the player has. For normal numbered worlds (World 1-1, 1-2, 1-3, etc.), the respective number appears. For other worlds likes mushroom houses, fortresses, airships, etc., the appropriate icon would appear.
-At the end of numbered worlds instead of rotary cards are flagpoles which Mario and/or Luigi have to grab and slide down and then they run into those little castles afterwards.
-When a numbered world is finished, instead of them being marked with M or L, the blue on the left side of the number turns white. The worlds can be reentered. And they can be exited at anytime.
-The stages are a bit longer and they have a time of 400 milliseconds instead of only 300.
-Certain fortresses have firebars instead of roto-discs. Those with lava.
-When you get a Fire Flower, instead of turning orange and red, Mario turns white and red and Luigi turns white and green.
-When you get a Starman and become invincible, it lasts for at least 12 seconds instead of only 6.
-Onscreen when playing a stage, all the information such as the player's score, the number of coins collected and the time remaining is still at the top of the screen instead of in a blue information bar at the bottom. The icon for coins is a coin instead of a dollar sign. The "P" bar that indicates Mario and/or Luigi's ability to fly when in raccoon or tanooki form is still at the bottom of the screen.
-Coin Heavens being accessible by vines that Mario and/or Luigi climb up. The screens do not automatically scroll. They also have lifts that Mario or Luigi ride on to collect coins. At the end is a large gap which Mario or Luigi jump down to return to the world.
-In World 2, the unnamed quicksand stage with the Angry Sun is instead World 2-4. And the actual 2-4 is instead World 2-5 and the actual World 2-5 is instead 2-6. And the Pyramid stage is instead 2-7.
-World 8 is the most radically different of all the worlds. Instead of tanks and battleship stages are more normal numbered worlds. 11 of them to be exact. Since it's World 8, they're all dark. They still had dark skies. The worlds are mostly desert themed and some even automatically scroll. Worlds 8-1 and 8-2 are in the first part of the world. There are 3 fortresses in World 8. One for the first 3 parts. The first part of World 8 has Worlds 8-1, 8-2, 8-3 and the fortress. The second part now has Worlds 8-4, 8-5 and the second fortress. The third part has Worlds 8-6, 8-7, 8-8, 8-9 and the third fortress. And that fortress is the same one. The 4th and final part has Worlds 8-10 and 8-11. Then the Airship stage which was originally in the second part of World 8. Finally is Bowser's castle.
-On the overworld maps, the Hammer Bros. sprites are different. Instead, they all have black helmets. And they're different colors. Boomerang Bros. sprites are green and hold a boomerang instead of a hammer. Fire Bros. sprites are red and don't carry anything. And Sledge Bros. sprites are green and a little fatter.
-Most importantly, Luigi is not simply a palette swap of Mario. Instead, he's his own physically distinct character. The sprites of him that were used in Super Mario All-Stars are used in SMB3, but as an 8-bit version. By the time the game is released, it's widely accepted by the public that Luigi is not simply a palette swap of Mario.
Here's what doesn't change:
Super Mario Bros. 3 is still a very popular game. Prior to its release, it still gets a lot of hype. It still goes on to be one of the greatest, critically acclaimed and highest selling video games of all time.
So what if SMB3 was like this:
-When you select a world, a blue window appears onscreen indicating the world selected and under it is Mario or Luigi's head with an X and the number of lives the player has. For normal numbered worlds (World 1-1, 1-2, 1-3, etc.), the respective number appears. For other worlds likes mushroom houses, fortresses, airships, etc., the appropriate icon would appear.
-At the end of numbered worlds instead of rotary cards are flagpoles which Mario and/or Luigi have to grab and slide down and then they run into those little castles afterwards.
-When a numbered world is finished, instead of them being marked with M or L, the blue on the left side of the number turns white. The worlds can be reentered. And they can be exited at anytime.
-The stages are a bit longer and they have a time of 400 milliseconds instead of only 300.
-Certain fortresses have firebars instead of roto-discs. Those with lava.
-When you get a Fire Flower, instead of turning orange and red, Mario turns white and red and Luigi turns white and green.
-When you get a Starman and become invincible, it lasts for at least 12 seconds instead of only 6.
-Onscreen when playing a stage, all the information such as the player's score, the number of coins collected and the time remaining is still at the top of the screen instead of in a blue information bar at the bottom. The icon for coins is a coin instead of a dollar sign. The "P" bar that indicates Mario and/or Luigi's ability to fly when in raccoon or tanooki form is still at the bottom of the screen.
-Coin Heavens being accessible by vines that Mario and/or Luigi climb up. The screens do not automatically scroll. They also have lifts that Mario or Luigi ride on to collect coins. At the end is a large gap which Mario or Luigi jump down to return to the world.
-In World 2, the unnamed quicksand stage with the Angry Sun is instead World 2-4. And the actual 2-4 is instead World 2-5 and the actual World 2-5 is instead 2-6. And the Pyramid stage is instead 2-7.
-World 8 is the most radically different of all the worlds. Instead of tanks and battleship stages are more normal numbered worlds. 11 of them to be exact. Since it's World 8, they're all dark. They still had dark skies. The worlds are mostly desert themed and some even automatically scroll. Worlds 8-1 and 8-2 are in the first part of the world. There are 3 fortresses in World 8. One for the first 3 parts. The first part of World 8 has Worlds 8-1, 8-2, 8-3 and the fortress. The second part now has Worlds 8-4, 8-5 and the second fortress. The third part has Worlds 8-6, 8-7, 8-8, 8-9 and the third fortress. And that fortress is the same one. The 4th and final part has Worlds 8-10 and 8-11. Then the Airship stage which was originally in the second part of World 8. Finally is Bowser's castle.
-On the overworld maps, the Hammer Bros. sprites are different. Instead, they all have black helmets. And they're different colors. Boomerang Bros. sprites are green and hold a boomerang instead of a hammer. Fire Bros. sprites are red and don't carry anything. And Sledge Bros. sprites are green and a little fatter.
-Most importantly, Luigi is not simply a palette swap of Mario. Instead, he's his own physically distinct character. The sprites of him that were used in Super Mario All-Stars are used in SMB3, but as an 8-bit version. By the time the game is released, it's widely accepted by the public that Luigi is not simply a palette swap of Mario.
Here's what doesn't change:
Super Mario Bros. 3 is still a very popular game. Prior to its release, it still gets a lot of hype. It still goes on to be one of the greatest, critically acclaimed and highest selling video games of all time.